![]() I think for boss fights, Sekiro is easier than Bloodborne. The only directions given to you were ring 2 bells and go fuck yourself. Dark Souls one didn't allow teleport between bonfires until after you get lord vessel. Check points are a lot more frequent, distance between boss and closest check point is much shorter, game provides much clearer directions of where is you next goal, etc. Sekiro is probably more accessible than any other From Soft game with QOL improvements. Now, if you'll excuse me, I gotta get myself into the Witness Protection Program. But I'm happy on how accessibility & QoL features have been increasingly introduced into From games offering more options and culminating into a very polished experience with Sekiro. On me, I haven't finished the game & look forward to getting my ass kicked. What some may consider part of a game's challenging difficulty may be very easy for some, and / or pure tediousness & boredom for others Sekiro, Spiderman, RDR2, GTA5 all are games that have fun traversal systems that can encourage you to not use fast travel because its simply fun to get around & exploreįinally, difficulty & challenge is a very subjective thing. shortcuts, hidden paths, etc.) AND offer fast travel as well, they are separate and should be judged as such Fast Travel) do not have to translate into less difficultyīefore somebody brings it up: Fast Travel does not lead to bad level design. Brightness, YES.even BRIGHTNESS is an accessibility featureĪlso, good features / mechanics (e.g. From overall polish, to backup mechanics, tutorials to simple QoL mechanics. Nobody should crusade against other gamers, thinking they're the holy representative of the Game Devs visionĪccessibility features are great & open up the game to larger and often disadvantaged audiencesĪccessibility can mean MANY things. Its a singleplayer game, how others choose to experience it, does not affect you. Eurogamer just released this article and I agree on some very specific points ĭevelopers say Accessibility and Difficulty options are no threat to artistic vision ![]()
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